Stock the cockpit fridge each evening for the next day's drink supply. The fridge looses efficiency very quickly with ice build up on the evaporator plate. Accordingly you need to clear the ice every two to three days. The best way to do this is to (a) pull the drinks out of the fridge and place them on the cockpit table, (b) remove the cork at the bottom of the fridge, and (c) grab the outdoor shower and hose the evaporator plate down to remove the ice, (d) wipe the fridge down and reinstall the cork and drinks. Do not (PLEASE!!!!) chip the ice off the evaporator plate with a sharp tool as the risk of puncture is very high. If you follow these instructions you will have cold drinks in the cockpit each day. Easy peasy.
Fuel Burn Rate
It's kind of nice to have some idea how much fuel you are burning so you can make plans on potential refueling stops. The published fuel burn rates from Yanmar on the 4JH57 engine is 1.5gph at 2400 rpm. It's 2gph at 2600 and at max rpm (3000) it's burning 3gph. Real life experiences I get the sense it's actually a bit less than this but it's hard to measure since we're always running the generator on the same trips and not all our engine hours are at the same rpm. So the Yanmar numbers are a pretty good guide. The generator is burning approximately 1/2 gph. The generator burn depends on load which in my experience is roughly half of the rated output at night with all AC units running.
Dream Machine has two fridges and a freezer plus instruments galore in the cockpit. That comfort comes at a price - she's a bit of a power pig. To help you manage power consumption and charging I highly recommend taking a peek at the Victron power management gauge which will show you current power draw as well as AHr drawn since the system was charged. The biggest power draws and amperages are:
Galley Fridge 5.25A
Galley Freezer 6.1 A
Cockpit Fridge 3.6 A
Nav Instruments (all turned on) 2.3A
Inverter - unkown
Lights - LED lights are used everywhere on Dream Machine. The power use for lights is essentially zip
Total power usage may be around 20A. But this is peak since the fridges/freezers are cycling depending on temperature plus the solar panels are outputting power to offset as well.
DM has 2x180 watt rigid solar panels. Assuming they are clean, no overcast, and sun is directly above you are probably producing on average around 300 watts. Which is sufficient to take care of the normal day time power needs, i.e., the state of the house bank batteries will be about the same at sun down as they were at sun up.
Dream Machine has 4 x 100AHr house bank batteries. If you discharge them gently you should get approx. 200AHr. of energy out of them which is somewhere around 10 hours with the typical DC draws. The inverter on DM powers all of the AC systems. I highly recommend NOT running the microwave off of the batteries - start the generator.
Docking Dream Machine
Dream Machine is pretty easy to dock. Some tips:
Deploy all but one of the fenders. Give the last fender to someone to use as a "roving" fender. If you are fueling at Crown Bay the bottom of the fenders should be about 1/2 foot above the water
No need to place a fender on the very aft of the boat. But after docking grab one of the fenders off the front and place on the very back so when you pivot the boat out (probably using the bow thruster) the boat will hit the fender instead of the nice and shiny gel coat
I learned how to dock a boat by using a big bag off the bow. Accordingly there is a big inflatable bag in the forward hold on Dream Machine along with a hand pump. It takes no more than a couple of minutes to get it inflated. I strongly recommend using the inflatable fender - it takes very little effort to deploy it and it might well save a ding on the boat
Make sure the bow thruster is active
Dream Machine will prop walk to starboard when you hit reverse. So it's much easier to dock her starboard side to the dock such that when you hit reverse the stern will pull to starboard and come into the dock.
My opinion - it's easier to refuel at Crown Bay vs. Yacht Haven Grande. Picture above is from Crown Bay. Note inflatable fender deployment and poorly placed (too high) fender next to it. My crew is what it is....
Reefing the Main
First reef should probably be put in around 15 knots wind. And second by 20 knots. Depending on your point of sail. You can definitely tell how you are doing by looking at the rudder indicator to see how much rudder input is needed to keep you on course. If you're up around half of the possible rudder input it's time to reef. Too much power on the Main and Dream Machine will gently round up and point into the wind.
DM has a slab reef system with 2 reef points.
It only takes a couple of minutes to shake out a reef so you are better off starting with a reef than putting one in under way.
Raising the Main
If you are at anchor I highly recommend raising the main before you leave. You are already pointing dead into the wind and you are usually sheltered from wind/wave.
If you need to raise the main while on your journey you will need to bring Dream Machine dead into the wind in order to raise the sail past the lazy jack lines. This can be a somewhat frustrating experience as the helmsman does not have a clear view of the sail from the helm position due to the bimini top. I usually place my wife in the helm position since she's not strong enough to winch the main all the way to the top. I then attempt to give her directions on turning the boat ever so slightly and/or maintaining direction so I can do the winching. You can imagine how well that might turn out... Happily there is an easier way by utilizing a function of the B&G auto pilot. Here are the steps:
1. With Engine running and in forward gear bring the boat into the wind as close as possible. The boat needs to be making enough head way for the auto pilot to stay engaged. But no more. The pictures on the right indicate 3.9 knots. That's not right. These images are from a different operation and are there only to show you what the screens look like. 1 to 2 knots sounds good.
2. Engage the auto pilot.
3. From the center console screen (you can use the other ones as well - just easier from here) hit the "home" physcial button , i.e., the upper right button with 9 dots on it.
4. From the Home screen use your finger and press on the "Autopilot" icon (this is a touch screen)
5. From the Autopilot screen use your finger and push the "A" virtual button, ie., the upper left corner of the inner graphic.
6. You are now showing the various functions of the Autopilot. Again use your finger to push the "Wind" virtual button (upper right corner of the center graphic) on the touch screen.
7. Now use the +/- 1 or 10 buttons to set the wind to 0 degrees.
The auto pilot will now hold the boat dead into the wind. Go attend to the sail.
Video of the steps shown below.
To raise the main I highly recommend sending someone to the mast. The reef lines have a tendency to get wound up around the block attached to the luff of the sail. If you have someone at the mast you can easily un-stuck the line and make sure the reef line is moving freely.
I also highly recommend that the person at the mast - with the clear view of the sail and the lazyjack lines - raise the main. And the person in the cockpit pick up the slack. You will find that raising the main will be much simpler than trying to do this operation from the cockpit.